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Startup Deep Dive : Skillmatics — the Rs 659 crore toy brand whose Indian books showed a loss

In October 2025, the filing everyone read said Skillmatics had lost ₹2.5 crore on ₹103 crore of revenue. Eleven months later, the consolidated accounts for the same company showed a ₹17.57 crore profit on ₹659 crore (about $69 million) of revenue in FY26. Both statements are true. The first describes Grasper Global Private Limited, the Mumbai entity that owns the brand. The second adds Grasper Global Inc, the US subsidiary through which most of the toys are actually sold. Roughly 87% of Skillmatics’ operating revenue is earned outside India, as per the consolidated statements filed with the Registrar of Companies and reported by Entrackr in September 2026.

That gap is the whole story. Skillmatics is one of the few Indian consumer brands whose home market is not India. Founded by two ex-consultants with ₹20 lakh, it sells card games and reusable activity mats to American parents on Amazon, at Walmart and at Target, and is now in talks to raise ₹600–700 crore at a valuation of ₹3,800–4,000 crore, according to Moneycontrol. This piece walks through how a business that looked like a small, loss-making Indian toy company on paper turned out to be a profitable ₹659 crore exporter, and what the filings say about the margin it is left with.

Quick facts

Company Skillmatics, operated by Grasper Global Private Limited (CIN U74999MH2016PTC285055), Prabhadevi, Mumbai; US subsidiary Grasper Global Inc
Founded Incorporated 23 August 2016; brand launched 2017
Founders Dhvanil Sheth (CEO, ex-Boston Consulting Group, chartered accountant) and Devanshi Kejriwal (chief product officer)
Businesses Educational games and toys for ages 1–12 (Guess in 10, Found It, Foil Fun, Write & Wipe activity mats); newer lines Nintara Baby (organic-cotton baby care) and adult games
FY26 revenue ₹659 crore operating revenue, up 34.5% on FY25 (consolidated RoC filing, via Entrackr)
FY26 profit ₹17.57 crore net profit, up 4.2%; EBITDA margin about 1.8%
Listed Private. CEO told Mint in November 2024 that an India listing was likely within two to three years
Last valuation ₹3,800–4,000 crore ($400–420 million) in a round under negotiation, as reported by Moneycontrol on 21 September 2026; previous round in 2022 at a reported $128 million
Key shareholders Founders about 43–44%; Peak XV Partners (via Surge and its venture fund), Sofina, Jalaj Dani Family Office; ESOP pool about 4% (Tracxn cap table, September 2026; Entrackr, October 2025)

What they do

Skillmatics designs and sells screen-free educational games and learning products for children aged one to twelve, and increasingly for older players. The catalogue runs to roughly 200 products as of March 2024 (The Hindu), across three categories the company defined in 2021: learning resources such as reusable write-and-wipe mats, educational games such as the Guess in 10 trivia card game, and STEM and craft kits such as Foil Fun. Prices in India sat between ₹299 and ₹999 at the time of the Series A (Inc42, June 2021). The buyers are parents, mostly in the United States, followed by the United Kingdom and India, purchasing through Amazon, the company’s own websites, and offline retailers including Walmart, Target and Hamleys. Products are manufactured in India, largely in Daman and Maharashtra, through a network of contract factories.

The origin

Dhvanil Sheth was a consultant at the Boston Consulting Group in 2015, working with consumer goods companies and retailers in North America on what an online-first world would do to their categories. Two observations stuck, as he later told Indian Retailer. Parents were moving their children’s shopping online faster than most categories, and were leaning on other parents’ reviews to decide. And the cost of building a global consumer brand was collapsing, because a marketplace listing could reach an American household without a distributor, a sales force or a shelf. The thesis he wrote down, as recounted in a September 2020 interview with the Amplify Tech newsletter, was blunt: India cost, US price, applied to physical consumer goods rather than software services.

He founded Grasper Global Private Limited in Mumbai on 23 August 2016 with Devanshi Kejriwal, a family friend; the two grew up, in the company’s telling, on competitive family game nights. The starting capital was ₹20 lakh (YourStory, May 2022). The first products, launched in 2017, targeted children aged three to six with purely physical, non-plastic learning aids. From the outset the company hired product teams that paired a designer or engineer with an educationalist, and later added full-time teachers and child psychologists, so that each game carried a defined learning outcome rather than just a licence or a character.

The struggle years

The Indian market did not reward the idea quickly. The Mumbai entity’s own filings show operating revenue of about ₹5 crore in FY19 and ₹14.82 crore in FY20, as reported by TechPluto from the Series A paperwork in June 2021. That is three years after incorporation, with a working product line, and still a business smaller than a single large toy store. Sheth has since said the company was “primarily based out of India and was exploring the US as a potential market in 2019” (YourStory, May 2022). In a May 2023 interview with the D2C Global community he dated the first US listings to 2018, and described a deliberate decision to stay focused on that one market for three years before touching any other.

The US entry carried its own mistake, which the founder has acknowledged in the same 2023 interview: the company initially went offline through distribution partners, gave away margin and control, and later rebuilt the channel with its own direct sales teams in major markets. The retail footprint claims in the record reflect that rebuild. The company spoke of 15,000 stores worldwide in June 2021 (VCCircle), 20,000 US outlets in November 2024 (Mint) and 30,000-plus locations on its website in 2026, while Entrackr’s reading of the FY26 filing puts it at “over 3,000 retail stores internationally”. Take the higher numbers as company-stated and the filing as the conservative floor.

The most recent setback is the one that generated the headline in the hook. For FY25, the standalone Indian entity reported a net loss of ₹2.5 crore against a ₹40 lakh profit in FY24, with expenses up 39% to ₹114 crore, advertising doubling to ₹18 crore, and, notably, international product sales booked through India falling 16% to ₹36 crore even as India sales rose 87% to ₹58 crore (Entrackr, October 2025). Read alone, it looked like an exporter losing its export business. Read against the consolidated numbers published a year later, it was the Indian arm carrying marketing and payroll for a group whose sales sat in a US subsidiary. The consolidated FY25 profit was ₹16.86 crore.

The turning point

The turn came in April 2019, when Skillmatics was picked for the first cohort of Sequoia Capital India’s Surge accelerator, alongside Khatabook, Doubtnut and ShopUp. Every company in that batch received a $1.5 million cheque (TechCrunch, 19 April 2019); YourStory later put the round at $1.8 million including angels. The money mattered less than the decision it funded: to stop treating the US as an experiment and make it the core market, with an Amazon-first launch, US-experienced managers, and paper-based products that fit the “climate pledge friendly” tags American parents were starting to filter by.

The numbers on either side are stark. Before: about ₹5 crore of revenue in FY19 from the Indian entity. After: the company told Amplify Tech in September 2020 that it expected roughly $7 million of revenue that calendar year, five times 2019; by June 2021 it told VCCircle it had grown five-fold year on year since the pandemic began and sold over 3 million products; and by May 2022 it put revenue at about ₹150 crore for 2021 against ₹50 crore in 2020, with the US as its core market and India contributing 15% (YourStory). The pandemic did the rest of the work: school closures pushed parents to buy screen-free learning products online, precisely the channel and category Skillmatics had already bet on. By calendar 2023 revenue was ₹290 crore, and the CEO told Mint in November 2024 that the company was on course for about ₹500 crore in calendar 2024. The consolidated RoC figure for FY25 (April 2024 to March 2025) came in at ₹490 crore.

The money behind it

Skillmatics is unusually lightly funded for its revenue. The public record supports the following rounds, with the total variously put at $23–24 million (YourStory 2022, Entrackr 2025) or about $28 million (Entrackr 2026):

What each backer changed: Surge gave the company permission and cash to pivot to the US at a moment when Indian VCs were funding India-facing D2C. Peak XV (the renamed Sequoia Capital India) funded the Series A that built the omnichannel US retail push into Walmart and Target. Sofina’s cheque paid for the product-line expansion from a handful of hits to some 200 SKUs. The 2026 round, if it closes, is less about growth capital than about giving a seven-year-old fund position an exit before an IPO the CEO has said is two to three years out.

How it makes money

The model is a vertically integrated, digital-first consumer brand. Money comes in from product sales; costs go out to Indian contract manufacturers, marketplaces, freight and, above all, marketing.

The numbers

Because the company files both standalone Indian and consolidated group accounts, and quoted calendar-year figures in interviews before that, the series below labels each row. All figures in ₹ crore.

Period Basis Revenue Profit / (loss) Source
FY20 Standalone (Indian entity) 14.82 n/a TechPluto, June 2021
2021 (calendar) Company-stated, global ~150 n/a YourStory, May 2022
2023 (calendar) Company-stated, global 290 “profitable” Mint, November 2024
FY24 Standalone 74 operating 0.4 Entrackr, October 2025
FY24 Company-stated, global 338 n/a Entrepreneur India, November 2024
FY25 Standalone 103 operating (2.5) Entrackr, October 2025
FY25 Consolidated (RoC) 490 operating 16.86 Entrackr, September 2026
FY26 Consolidated (RoC) 659 operating 17.57 Entrackr, September 2026

Where the money comes from

The risks

The takeaway

The transferable lesson is about choosing your market before your product finds it for you. Skillmatics spent three years and a ₹5 crore revenue line proving that India in 2018 would not pay for premium, paper-based educational games at scale. The founders did not lower the price or change the product; they changed the customer, took the same catalogue to the one market that already valued it, and stayed there long enough to become the single-largest Indian toy seller in the US by the company’s own account. Indian input costs, US prices and a marketplace that let a Mumbai startup reach an American living room did the rest. The cost of that choice is visible too: a business whose home filings understate it, whose profits are thin because it rents its shelf space from Amazon by the click, and whose next chapter depends on convincing Indian public investors to value a company most of them have never seen on a shelf.

Frequently asked questions

Who owns Skillmatics and where is it registered?

Skillmatics is a brand of Grasper Global Private Limited, incorporated in Mumbai on 23 August 2016 (CIN U74999MH2016PTC285055). US sales run through a subsidiary, Grasper Global Inc. Founders Dhvanil Sheth and Devanshi Kejriwal hold about 43–44%, with Peak XV Partners, Sofina and the Jalaj Dani Family Office among the investors, per Tracxn and Entrackr.

What was Skillmatics’ revenue and profit in FY26?

Consolidated operating revenue was ₹659 crore, up 34.5% from ₹490 crore in FY25, and net profit was ₹17.57 crore, up 4.2% from ₹16.86 crore, according to RoC filings reported by Entrackr in September 2026.

Why did Skillmatics report both a loss and a profit for FY25?

The ₹2.5 crore loss reported in October 2025 was for the standalone Indian entity, which carries much of the payroll and marketing. The consolidated group, including the US subsidiary where most sales are booked, earned ₹16.86 crore in the same year.

How much has Skillmatics raised and at what valuation?

About $24–28 million across a $1.5 million Surge seed in 2019, a $6 million Series A in 2021 and a $16 million Sofina-led Series B in 2022 at a reported $128 million. In September 2026 Moneycontrol reported talks for ₹600–700 crore, mostly secondary, at ₹3,800–4,000 crore ($400–420 million).

Is Skillmatics planning an IPO?

CEO Dhvanil Sheth told Mint in November 2024 that an India listing was likely within two to three years and that the company did not need capital to grow. No draft prospectus had been filed as of September 2026.

Sources

Figures are as of September 2026. Currency converted at $1 ≈ ₹96.0 as of 18 September 2026 (Trading Economics).

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